Case Studies
Kigali Genocide Memorial
In 2001 Stephen and James Smith visited the Kigali Genocide Memorial at a time when there was no building on the site and human remains still to be exhumed. In 2004, they were responsible for the opening of the national genocide centre in Rwanda, and have worked with the community of survivors and educators ever since.
Guatemala
In Guatemala Stephen partnered with Forensic Anthropology Foundation of Guatemala (FAFG) to add personal testimony to their impressive program of forensic investigations into the disappearance and mass murder of mainly Mayan victims of the Efraín Ríos Montt government of 1982/3. The organization pairs its scientific work with testimony, family support and education programs.
Israel
The devastating attack of 7 October 2023 on Israeli Kibbutzim and Nova music festival goers, left a deep impression on Israeli society and the wider world. Memory Workers partnered with Israel Is, collecting 360 VR testimony on location. The project results in a film 06:28 and a program, Be The Witness, to document and educate about what happened.
China
The Memory Workers team have extensive experience working in China, in particular, with the Memorial Hall of the Victims of the Nanjing Massacre. Programs they worked on included audio-visual testimonies of the last 100 survivors of the 1938 massacre, the first Mandarin language interactive biography of Xia Shuqin, and two short documentaries, The Girl in the Picture, and Two Sides of Survival.
Tell Me Inge…
VR Project in conjunction with Meta. Holocaust survivor, Inge Auerbacher, tells her story answering over fifty questions about her life, beautifully illustrated by VR artist Daniel Finke. Designed for younger viewers, Tell Me Inge… takes learners into the tragic, yet hopeful life of Inge Auerbacher who was incarcerated in Terzin for three years as a child. Conceived and produced by Stephen D. Smith, and developed in partnership with Meta and StoryFile, Tell Me Inge… is the first conversational video AI learning experience in the metaverse.